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This AI Paper From Stanford And Google Introduces Generative Agents: Interactive Computational Agents That Simulate Human Behavior Dhanshree Shripad Shenwai Artificial Intelligence Category – MarkTechPost

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 Undeniably, AI bots can generate a natural language of high quality and fluency. For a long time, researchers and practitioners have pondered building a sandbox civilization full of agents with human behaviors to learn about different types of interactions, interpersonal connections, social theories, and more. Credible stand-ins for human behavior may fuel various interactive applications, from virtual reality to social skills training to prototyping programs. Agents that employ generative models to mimic human-like individual and emergent collective behaviors in response to their identities, changing experiences, and environments are presented by researchers from Stanford University and Google Research.

 The group’s key contributions are summed up as follows:

Agents whose behavior is plausible because it is dynamically conditioned on the agents’ evolving experiences and surroundings are called generative agents.

A revolutionary framework for enabling generative agents’ capacities for long-term memory, retrieval, reflection, social interaction, and scenario planning in rapidly changing conditions.

Two types of tests (a controlled trial and an end-to-end test) are used to determine the value of different parts of the architecture and find problems like faulty memory retrieval.

The advantages and potential dangers to society and ethics posed by interactive systems that employ generative agents are discussed.

 The group’s goal was to create a virtual open-world framework in which smart agents go about their daily lives and interact with one another in natural language to schedule their days, exchange information, forge friendships, and coordinate group activities in response to environmental and historical cues. By combining a large language model (LLM) with mechanisms that synthesize and extract data based on the LLM outputs, the team has created a novel agent architecture that allows agents to learn from past mistakes and make more precise real-time inferences while preserving long-term character coherence.

Complex behaviors can be guided by agents’ recursive synthesis of recordings into higher-level observations. The agent’s memory stream is a database that contains a complete account of the agent’s prior experiences. To adapt to its shifting surroundings, the agent can access relevant data from its memory stream, process this knowledge, and formulate an action plan.

The researchers recruited human raters and had 25 of their suggested generative agents function as non-player characters (NPCs) in a Smallville sandbox environment developed with the Phaser online game development framework. The agents’ consistent portrayals of their characters and their convincing imitations of human-like memory, planning, reaction, and reflection were hallmarks of the experiment. They communicated with each other in natural language over two full game days.

Applications

By combining generative agents with multi-modal models, one can one day have social robots that can interact with humans online and offline. Because of this, one can now prototype social systems and ideas, test out new interactive experiences, and construct ever more realistic models of human behavior.

The human-centered design process is another area where cognitive models like GOMS and the Keystroke Level Model may be used.

Using generative agents as stand-ins for users allows one to learn more about their requirements and preferences, leading to more tailored and efficient technological interactions.

 With the potential for use in role-playing, social prototyping, immersive environments, and gaming, this study contributes to the advancement of LLM-based simulacra populated by agents with dynamic and interactive human-like behaviors. The components of the generative agent architecture suggested in this work can be developed further in further studies. For instance, the relevance, recency, and significance functions that comprise the retrieval function might be tweaked to improve the retrieval module’s ability to find the most relevant material in a particular context. Efforts can also be taken to boost the architecture’s performance, saving costs.

Future research should seek to examine the behavior of generative agents over a longer length of time in order to acquire a complete knowledge of their capabilities and limits, as the evaluation of their behavior in this work was restricted to a very short timeline.

Check out the Paper. All Credit For This Research Goes To the Researchers on This Project. Also, don’t forget to join our 19k+ ML SubRedditDiscord Channel, and Email Newsletter, where we share the latest AI research news, cool AI projects, and more.

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  Undeniably, AI bots can generate a natural language of high quality and fluency. For a long time, researchers and practitioners have pondered building a sandbox civilization full of agents with human behaviors to learn about different types of interactions, interpersonal connections, social theories, and more. Credible stand-ins for human behavior may fuel various interactive applications,
The post This AI Paper From Stanford And Google Introduces Generative Agents: Interactive Computational Agents That Simulate Human Behavior appeared first on MarkTechPost.  Read More AI Shorts, Applications, Artificial Intelligence, Editors Pick, Language Model, Large Language Model, Machine Learning, Staff, Tech News, Technology, Uncategorized 

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